Real-World Experience

In Worldbox, obtaining the “Evil” trait is an intriguing challenge. I’ve found that allowing my humans to witness acts of cruelty, such as slavery or war, can gradually corrupt them. By observing these horrors, humans develop a twisted sense of morality and eventually become agents of evil. This emergent gameplay mechanic adds depth to the game world, allowing me to explore the consequences of human behavior in a unique and engaging way.